Audio mixer with negative sync offset for Windows?

This is a “software gear” question and probably concerns free-of-charge products! :slight_smile: I’m in a situation where I want to be able to stream both voice and bass in a videocall app like Zoom or Discord. Unfortunately, neither one of those apps allow for using different audio inputs the way that, e.g, OBS does. So I need a way to create a virtual input that fuses the two physical inputs (my USB Mic and my USB Audio Interface).

I downloaded Voicemeeter and it works pretty well. Unfortunately, it doesn’t offer a negative offset to sync up the lag between the physical inputs! Consequently, when I pluck the string, I hear the note after maybe half a second :frowning:

This is a known missing feature according to their forums . So my question is: anybody here use an audio mixer that actually does allow for a negative offset? :slight_smile: I need to be able to run it on a Windows machine.

1 Like

Make sure it is using ASIO for the input from your audio interface, and that the buffer size is smallish (32-64ish).

1 Like

Give Academy - ODeus ASIO Link Pro - Patcher … this can do it

I just use my digital audio interface, the same I use for recording, which has two inputs. I plug my bass in one input and the mic in the other, then go into the Zoom audio setup section and select the DAI as the audio input. It works seamlessly, I actually use it for Zoom calls all the time. No extra software needed.

I now see you are trying to use a USB mic along with your DAI. My system works for a standard mic with XLR connectors, so it probably won’t solve your specific problem.

This used to be the situation with me as well, until I switched to a USB Mic. I was never able to make my XLR mic work at a decent volume :frowning:

@howard I was able to find an ASIO option in the main OUTPUT:

This has helped a lot already! Unfortunately, in the INPUT itself I can’t seem to find such an option:

Would you happen to have any advice about this?

Is it possible some other app is holding the ASIO input open?

I just checked and, unfortunately, that is NOT the case :frowning: