I don’t wanna derail the basses thread too much now and as there are some responses purely about DnD/RolePlaying I respond here.
I was always very outspoken against digital assistance and I personally don’t even like a grid map with figures except for fights. It messes with the flow in my opinion.
We rotate our GMs as to not put all the work on one person and also so players see the different perspective and one of our more frequent gamemastering players always wants to bring in computers and technical stuff. I am okay with him using the laptop for notes, pictures, maps and ambient sound but that’s it. He’s also too rule-focused for my taste but I’m okay with it - the diversity of playstyle makes the cohesion of the group.
And of course the remote sessions due to corona. They were okay but just as with teaching - meeting in real life is just better.
As the other GM/Player who is more on my side of style regarding role playing - keep the flow, play your roles and see what happens agrees with me: Evil does not mean stupid.
Evil does not mean that I go around slaughtering the group I shared adventures with and am emotionally connected to. He just has a relatively dark past growing up with pirates and this resulted in him enjoying power. Not the power a King has but a the power a torturer has over his victim. I shall not go into further detail about that.
It is really fun to play something facetted as my bard actually behaves like the chaotic neutral bard most of the time in front of the group and people.
STORY TIME. SKIP IF NOT INTERESTED
In our last adventure I had talked to the current GM and she agreed that I can do a prepared side-adventure in the session to follow the urges of my character. So I have written out the story of talking to the shop clerk and gathering information about the shop owner. He has no family and barely or no friends, just visits the shop at midday after his meal and uses the back entrance accessible through a back alley - all while Stedd was sounding like he just wants to meet the owner to haggle because the clerk wasn’t authorized to do so.
Stedd happy with that information decided as the shop owner as his victim so I made a shopping tour of disposable clothes and different tools. Stedd also recently studied a book about humanoid anatomy intended for healing purposes but… well knowledge is knowledge anyway.
Next day Stedd sets up his trap by walking into the back alley and making the impression of just practicing - not really performing so it doesn’t seem weird he’s alone in a back alley. He doesn’t want to be heard, often stops melodies abruptly, restarts them and tries a different note… you guys know what I’m talking about. But as soon as the shop keeper arrives he starts to play for real and fascinates the shop owner. Once Stedd is sure the shop owner is fascinated by him he proceeds with a suggestion spell and tells the owner that he found a strange wooden object on a clearing in the forest that produces weird sounds when you blow into it. (The shop was a “curiosity item” shop - got magical artifact strings for my lute from there ) Stedd gets the owner to get his cart and they drive into the wood. A mile or two away from the village they stop and stedd says the clearing would be a few hundred meters into the woods. The guy goes with Stedd and Stedd stops to grab into his bag and put, with the hands in the bag, poison onto the needle in order to knock the owner out.
Of course that’s when I roll a natural 1 (which is critical failure)
So Stedd pricks himself in his own poisoned needle and loses consciousness. GM was even so kind as to allow me a saving through but I failed that too.
Unconscious Stedd gets picked up by the woodworking wrestling Vampire of the group. Yes - you read that correctly. Although the woodworking might be partly an excuse to go into the woods to hunt. Stedd is the only one who knows he’s a Vampire (as far as I and Stedd know) and did not yet at this point in the story.
As Stedd wakes up he joyfully and full of relief thanks the Vampire because he has no idea how he got there and just assumes he was saved from a terrible nightmare and then continues to take care of each little quabble the group has. It’s weird. He does not see himself as leader. He does not want to be leader. But by now he is leader. It could be because he honestly doesn’t care and just wants to get on with it. Somehow everyone talks to him privately and trusts him. Weird.
STORY TIME ENDED
So even though we have different alignemts or even because we have different alignments it is possible to keep the group together without plot holes or betraying my vision of my character and it also adds more facetted play with internal group conflicts which I always enjoy the most.