Moises vs Studio one Pro

Ha ha. That reminds me of a Jethro Tull concert back in the ‘70s. The lights went up after the opening act and a young male voice from the back of the coliseum yelled out “Does anybody know me?” I wanted some of what he was having! :rofl:

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I use the PreSonus ES4, so the drivers should be the same as yours.
Never had any issues with those drivers, strange!

I’ll retest in Windows driver mode…

“Unfortunately”, those times are long gone for me … though my best Wipeout/Playstation experience (and highest high score) happened during a LSD session, so maybe that would make me play bass better too?
We’ll never know … or will we? No, we won’t :slight_smile:

Anyways, for learning more about the theory and how to apply it, a clear mind seems to be much better.

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I have a lot of trouble with Ableton on my PC. Might need to try turning off asio myself

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I always love it when people play games as they were intended. Did you also have Rez and the Trance Adapter?

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Which audio interface? Using their ASIO driver or, god forbid, ASIO4ALL? What sample rate and buffer size?

Small buffer sizes like 64 and 128 are necessary when recording live to minimize latency, but when mixing and mastering, buffer sizes of 1024 or 2048 work just fine and leave the extra CPU cycles available for whatever plugins you’re using.

I have used a 48000 sample rate and 256 buffer size without problems on my former desktop PC (5+ years ago) and now on my Lenovo P17 ThinkPad laptop with zero problems with 3 different audio interfaces.

Of course I have played Rez. I must admit that I liked it more from the promotion pictures than actual game play.

Wipeout on the other hand was “my” game since the first version came out. I have all versions on almost all consoles and PC, except for the “newer” consoles … as a 17 year old girl beat the sh#t out of me several years ago, to demonstrate I’m really getting old, so I did not bother getting further versions of it :slight_smile:

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Gonna have to go with Wipeout Pure being the peak (both for soundtrack and game).

Rez - well it wasn’t exactly a game. I mean it was but… well you know.

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For me it was WipeOut 2097, in terms of soundtrack:

I guess, Wipeout 2097 is also my favourite game version. Pure was too perfect.
With 2097 I have so many fond memories, of afterhours with various (new) friends, being in “the” state, playing, enjoying the sound on a great surround system, having a beamer for those occasions. Everybody feeling “wooooaaaaaaaaaaaawwwww”…

Those were the good times!

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Oh that was Wipeout XL! Yeah really solid soundtrack. Actually - yeah I would go with that over Pure for soundtrack (though I think Pure was a better looking game).

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I have a Scarlett 2i2 and a honking CPU but if I bring NG the sample rate down all I get is static in Ableton. I’m just using asio I’m not sure if the driver was included or I downloaded it.

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That’s strange!

Try this:

  • remove all Scarlet drivers including ASIO
  • remove Asio4All
  • Try it again
  • If that does not work, install Scarlet Windows drivers. Try it again.
  • If that does not work, install Scarlet ASIO drivers. Try it again.
  • If that does not work, install FlexASIO drivers. Try it again.
  • If that does not work, install Asio4All drivers. Try it again.
  • If that does not work, get a proper DAI :slight_smile:
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Thanks for the advice! Yea it’s weird it’s like even when samples are high and it does record in the session view I usually have to record twice to get it to work. Far from a live environment

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I had some severe issues with ASIO due to Asus ArmouryCrate on my ROG gaming notebook until some time ago.
I removed ArmouryCrate and use GHelper now. No issues since then.

Sometimes, the cause is somewhere you don’t expect…

If all you’re trying to do is create bassless backing tracks for practice, you might want to Audacity and add the plugin from openVino. Both are free! Stems are created locally - no internet cloud service needed! Pretty easy to use. Quality is good enough for practice use.

Oh dude, yea I just uninstalled armory crate. Absolutely 0 need for that. Hopefully that helps. Thanks!

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Don’t forget to install this instead:

I’ll keep it in mind it looks like the scheme I had on my keyboard still works so maybe I don’t need it.

Just purchased songmaster pro , thanks @TheMaartian for your info !

Very happy with it, good stem separation, friendly interface and a buy once price !

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ultgenie

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Just discovered this:

It’s free, easy to use and VERY powerfull! You can download various advanced algorithms for stem separation.

And Perplexity is nice enough to advise on settings.

Highly recommended!

EDIT I asked perplexity some stuff about it so you don’t have to:

QUESTION: What process methods does ultimate vocal remover 5 support? Explain each!

ANSWER PERPLEXITY: Ultimate Vocal Remover 5 (UVR5) supports multiple process methods, each representing a distinct algorithmic family for separating stems (vocals, instruments, reverb, etc.). These methods determine which AI model architecture the program uses for analysis and output.

VR Architecture​

This is the traditional architecture originally used in earlier UVR versions. It relies on convolutional neural networks specifically designed for vocal/instrument separation. It includes:

  • VR Arch Single Model V5: A classic model for general-purpose separation.

  • Variants like 7_HP2 UVR target higher frequencies and broader spectral coverage, yielding smooth results in pop and rock songs.

MDX-NET​

MDX-NET is UVR5’s primary neural network method, featuring models trained on large datasets to understand complex mixes. It delivers high-quality isolation and is ideal for most songs. Key models include:

  • UVR-MDX-NET Inst 3 / Main / HQ: For instruments or full-stem separation.

  • MDX23C-InstVoc D1581: A hybrid model that separates both vocals and instruments with strong spectral precision.

  • Supports GPU conversion, providing fast processing with minimal quality trade-offs.vocalremover.easeus+1

Demucs​

Based on Facebook AI’s Demucs architecture, this method uses waveform-level (time-domain) deep learning rather than spectrogram processing. It provides naturally sounding separations, especially effective for:

  • Full stem decomposition (vocals, bass, drums, and other instruments).

  • Models like htdemucs_ft (V4) expand performance for multi-stem extraction.deepwiki+1

ONNX Dereverb​

This process method, built from MDXNetDereverb, focuses on reverb and echo reduction rather than pure separation. It’s often applied to clean up vocals after extraction—removing room reflections, echoes, and artificial reverbs from mixed recordings.deepwiki

DeEcho​

The AudioPreDeEcho models specialize in echo suppression and clarity enhancement while performing separation. They’re ideal for live or noisy recordings, cleaning artifacts introduced by reverberation or overcompression.deepwiki

Ensemble Mode​

UVR5’s Ensemble Mode blends results from multiple models to create a single composite output. Users can select multiple different process methods (for example, MDX and Demucs) and average or combine their results using ensemble algorithms like Max Spec/Max Spec to optimize isolation fidelity.reddit+1

Summary Table​

Process Method Type Primary Use Characteristics
VR Architecture Spectrogram CNN Basic vocals/instrumentals Fast, simple, moderate quality vocalremover.easeus+1
undefined ---- ---- ----
MDX-NET Neural net (spectro) General-purpose, high quality Most recommended for modern mixes vocalremover.easeus+1
undefined ---- ---- ----
Demucs Time-domain DNN Multi-stem splitting More natural sound, slower vocalremover.easeus+1
undefined ---- ---- ----
ONNX Dereverb Neural dereverberator Reverb/echo cleanup Post-processing enhancer deepwiki
undefined ---- ---- ----
DeEcho Neural echo suppressor Echo removal + separation Optimized for noisy sources deepwiki
undefined ---- ---- ----
Ensemble Mode Hybrid Blended results Combines multiple models for balance vocalremover.easeus+1
undefined ---- ---- ----

In short, UVR5 lets you choose from spectral, time-domain, dereverb, and ensemble processing paths, enabling users to tailor the method to their source quality and artistic intent.

  1. https://vocalremover.easeus.com/ai-article/how-to-use-ultimate-vocal-remover.html

  2. https://www.toolify.ai/ai-news/ai-music-production-ultimate-vocal-remover-5-deep-dive-3705266

  3. https://deepwiki.com/RVC-Project/Re…sion-WebUI/3.3-uvr5-(audio-source-separation)

  4. https://www.reddit.com/r/IsolatedTr…/ultimate_vocal_remover_5_settings_questions/

  5. https://github.com/Anjok07/ultimatevocalremovergui/discussions/1222

  6. https://github.com/Anjok07/ultimatevocalremovergui/discussions/689

  7. https://www.pluginboutique.com/arti…emover-Plugin-Guide-Separate-Music-Like-a-Pro

  8. https://www.reddit.com/r/audioengin…ch_is_actually_the_best_vocal_remover_of_all/

  9. https://s3sound.com/blog/how-to-split-stems-with-uvr5

  10. https://www.reddit.com/r/IsolatedTracks/comments/vuavwq/ultimate_vocal_remover/

  11. https://ultimatevocalremover.com

  12. https://github.com/Anjok07/ultimatevocalremovergui

  13. https://www.lalal.ai

  14. https://audiosex.pro/threads/uvr-ultimate-vocal-remover-the-question-the-journey.80898/

  15. https://www.runcomfy.com/comfyui-nodes/ComfyUI-UVR5

  16. https://recording.de/threads/ultimate-vocal-remover-gui-v5-6-free.258520/

  17. https://docs.applio.org/applio/guides/audio-isolating/uvr

  18. https://vocalremover.org

  19. https://www.reddit.com/r/audioengin…ltimate_vocal_remover_5_best_settings_to_use/

QUESTION: What demucs models does does ultimate vocal remover 5 support? Explain each!

ANSWER PERPLEXITY:
Ultimate Vocal Remover 5 (UVR5) includes support for several versions of Demucs, specializing in high-quality multi-stem separation. Each Demucs model version brings different capabilities and optimizations suited for various separation tasks. Here are the Demucs models supported and what makes each unique:

Demucs v1 and v2​

Early versions of Demucs use a time-domain, wave-to-wave neural network approach. They are relatively lightweight and can separate stems into vocals, drums, bass, and other instruments, but generally offer lower separation fidelity compared to later versions.vocalremover.easeus

Demucs v3​

Demucs v3 introduces improved neural architecture and larger training datasets. Separation quality increases, particularly for drum and bass stems, with fewer artifacts and better handling of complex mixes. It is more CPU- and GPU-intensive but produces cleaner, more natural sounding results.vocalremover.easeus

Demucs v4 (htdemucs)​

The most widely used variant in UVR5 is Demucs v4, also called htdemucs (hybrid time-frequency Demucs). It combines time-domain processing with spectrogram information, dramatically improving separation for all stems:

  • htdemucs_ft: A fine-tuned version, even more precise at instrument and vocal isolation, especially for drum/bass extraction.audiosex

  • htdemucs_6s: Version for 6-stem separation (Vocals, Drums, Bass, Piano, Other, Guitar), offering more granular instrument isolation, though slightly more prone to “bleed” between stems than the 4-stem version.github+1

  • hdemucs_mmi: Multi-model inference for added consistency, usually recommended for nuanced splits.

Demucs 4-Stem and 6-Stem Modes​

  • Demucs 4-stem (Vocals, Drums, Bass, Other): The default, providing balanced performance with minimal musical residue.s3sound

  • Demucs 6-stem (Vocals, Drums, Bass, Piano, Other, Guitar): Used for projects needing more detailed breakdown, though results can vary by song and genre.gearspace

Usage in UVR5​

  • Users can select from these Demucs models in UVR5 under the process method dropdown, and different models may be preferable depending on whether the focus is on vocal clarity, instrument isolation, or overall naturalness.

  • Demucs models excel when used alone for quick separation, or within ensembles for optimal fidelity when combined with other model types.s3sound+2

In summary, UVR5 supports Demucs v1, v2, v3, v4 (htdemucs/htdemucs_ft), hdemucs_mmi, and both 4-stem and 6-stem Demucs variants, each providing different balances of speed, CPU/GPU demand, and separation accuracy.

  1. https://vocalremover.easeus.com/ai-article/how-to-use-ultimate-vocal-remover.html

  2. https://audiosex.pro/threads/uvr-ultimate-vocal-remover-the-question-the-journey.80898/

  3. https://github.com/Anjok07/ultimatevocalremovergui/issues/1942

  4. https://gearspace.com/board/electro…4-help-needed-uvr-ultimate-voice-remover.html

  5. https://s3sound.com/blog/how-to-split-stems-with-uvr5

  6. https://www.reddit.com/r/IsolatedTr…/ultimate_vocal_remover_5_settings_questions/

  7. https://github.com/Anjok07/ultimatevocalremovergui

  8. https://github.com/Eddycrack864/Ultimate-Vocal-Remover-5.6-for-Google-Colab

  9. https://www.reddit.com/r/audioengin…ch_is_actually_the_best_vocal_remover_of_all/

  10. https://huggingface.co/spaces/Eddycrack864/UVR5/blob/main/gui_data/constants.py

  11. https://comfy.icu/extension/set-soft__AudioSeparation

  12. https://github.com/Anjok07/ultimatevocalremovergui/issues/344

  13. https://pypi.org/project/demucs/3.0.2/

  14. https://huggingface.co/spaces/heath…e386f5154a1456402f97bf7/gui_data/constants.py

  15. https://www.runcomfy.com/comfyui-nodes/ComfyUI-UVR5

  16. https://github.com/Anjok07/ultimatevocalremovergui/issues/1718

  17. https://ultimatevocalremover.com

  18. https://www.scribd.com/document/661…on-Mastering-Guide-UVR-MDX-Demucs-GSEP-Others

  19. https://dev.to/lalalai/best-ai-vocal-removers-in-2025-1036

  20. https://github.com/Anjok07/ultimatevocalremovergui/discussions/444

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